The rolls you make every session
Most characters repeat the same handful of rolls: the main attack, its damage, a signature spell, a skill they're good at. Building them from scratch every turn is small friction that adds up over a four-hour session. Presets remove it.
Preset ideas
| Preset | Roll | Why save it |
|---|---|---|
| Fireball | 8d6 | Eight dice every time; one tap instead. |
| Longsword attack | 1d20 + 5 | The roll you make most. |
| Longsword damage | 1d8 + 3 | Paired with the attack. |
| Rapier + Sneak Attack | 1d8 + 3d6 + 4 | Weapon and bonus dice together. |
| Stealth (advantage) | 2d20kh1 + 7 | Mode saved with the roll. |
| Goblin pack | 1d20 + 4 × 5 | Five attacks in one tap for the GM. |
Not sure how to write these? Read the dice notation guide.
Presets for game masters
GMs juggle dozens of creatures. Save each monster's attack and damage, use Rerolls to resolve a group in one go, and keep the table focused on the story instead of arithmetic.
