Dice & odds

Advantage and disadvantage odds in D&D 5e

Advantage means rolling two d20s and keeping the higher; disadvantage keeps the lower. Here's exactly how much that changes your odds.

By the Rollune team Updated 2 min read

In short

Advantage raises the average d20 from 10.5 to about 13.8 and is worth roughly +3 to +5 depending on the target number (most near a DC of 11). Your crit chance almost doubles, from 5% to 9.75%. Disadvantage drops the average to about 7.2 and makes hitting a DC 15 only a 9% chance.

How it works

With advantage, roll 2d20 and keep the higher die (2d20kh1). With disadvantage, keep the lower (2d20kl1). Then add your normal modifiers. You can try both in the d20 roller.

The math

If a single d20 succeeds with probability p:

  • Advantage: 1 − (1 − p)²
  • Disadvantage: p²

Chance to succeed by the number you need

Need on the d20 Normal Advantage Disadvantage
2+ 95% 99.75% 90.25%
5+ 80% 96% 64%
8+ 65% 87.75% 42.25%
10+ 55% 79.75% 30.25%
11+ 50% 75% 25%
13+ 40% 64% 16%
15+ 30% 51% 9%
18+ 15% 27.75% 2.25%
20 5% 9.75% 0.25%

"Need" means the number on the die after you subtract your modifier from the target. With +5 against AC 15 you need a 10+.

Average result

  • One d20: 10.5
  • Advantage: 13.83
  • Disadvantage: 7.18

The online dice roller shows these exact averages for any pool and mode.

How much is advantage "worth"?

Advantage's value in percentage points is greatest when you need an 11: +25 points, equivalent to a +5 bonus. That's why the rules treat advantage as roughly +5 for passive checks. At the extremes the benefit shrinks: needing a 2, advantage adds under 5 points; needing a 20, about 5 points.

Takeaway: grab advantage for the rolls you're uncertain about. For near-automatic successes or long shots, it matters less.

Critical hits

A natural 20 on an attack is a critical hit. With advantage the chance nearly doubles, from 5% to 9.75%, which is why advantage is so valuable for characters with big crit damage like rogues and paladins. See critical hits and fumbles.

Common sources

Advantage: attacking an unseen, prone (in melee), restrained or paralyzed target; help from an ally (the Help action); some class features and spells. Disadvantage: attacking while prone or poisoned, long-range shots, heavy armor stealth, being frightened of a visible source.

In the Rollune app you can save "Stealth with advantage" as a preset, with the mode and modifier already set.

FAQ

Questions, answered

Still curious? The app's help section and store listing have more.

Is advantage the same as +5?

Only near the middle. Against a target you'd hit on an 11 or higher, advantage adds 25 percentage points, the same as +5. At very easy or very hard targets it's worth less, sometimes only +1 or +2.

Do advantage and disadvantage stack?

No. In 5e, multiple sources of advantage still mean rolling two dice, and if you have both advantage and disadvantage they cancel out and you roll one d20.

What's the chance of a natural 20 with advantage?

9.75%, calculated as 1 − (19/20)². With disadvantage, the chance of a natural 1 is also 9.75%.

Keep exploring

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  • Online Dice Roller

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