Know your character's main actions, pay attention on others' turns, ask questions, describe what you want to do (the GM tells you what to roll), and focus on having fun together. Keep your common rolls ready with a sheet or a dice app.
Before the game
- Learn your character's three main things: your best attack, your best ability and one special feature.
- Write your common rolls down, like "Shortbow +5, 1d6+3", or save them as presets in a dice app.
- Know your dice. The d20 decides success; the others do damage. See D&D dice explained.
- Give your character a reason to adventure and one thing they care about.
- Bring a pencil, and snacks to share.
During the game
- Describe what you want to do, not which roll to make. The GM decides the roll.
- Plan your turn while others play.
- Ask questions. "What does the room look like?" is always fair.
- Talk to NPCs. Half of D&D is conversation.
- Work with the party. Help actions, shared plans and teamwork beat solo heroics.
- Don't hog the spotlight; invite quieter players in.
- Accept failure. Failed rolls create the best stories.
- Keep your phone for the game only: dice, sheet and notes.
- Track your hit points and spell slots as you go.
- Take short notes: names, places, promises.
Rules you'll use every session
- Ability check: d20 + ability modifier (+ proficiency if trained). See ability scores and modifiers.
- Attack: d20 + attack bonus vs the target's AC.
- Saving throw: d20 + modifier vs a DC. See saving throws.
- Advantage/disadvantage: roll two d20s, keep the higher/lower. See the odds.
The most important one
- Everyone is there to have fun, including the GM. Thank them after the session.
Want your sheet and dice in one place? The Rollune app keeps your character, dice and presets together.