Dice & odds

Dice probability for tabletop RPGs

You don't need a math degree to play well, but a few simple ideas about dice odds make you a better player and a fairer GM.

By the Rollune team Updated 2 min read

In short

One die gives a flat distribution: every face is equally likely. Adding dice creates a bell curve centred on the average. Average of XdY is X × (Y+1) ÷ 2. So 1d12 (6.5 average, flat) and 2d6 (7 average, clustered) feel very different even though both top out at 12.

Averages for every die

Die Average Each face
d4 2.5 25%
d6 3.5 16.7%
d8 4.5 12.5%
d10 5.5 10%
d12 6.5 8.3%
d20 10.5 5%
d100 50.5 1%

Rule of thumb: the average of XdY is X × (Y + 1) ÷ 2. 8d6 averages 28; 2d8 + 3 averages 12.

One die is flat; several dice make a curve

A single d20 is equally likely to show 1 or 20. Add dice together and the middle totals become more common, because there are more combinations that produce them.

2d6 distribution

Total 2 3 4 5 6 7 8 9 10 11 12
Ways (of 36) 1 2 3 4 5 6 5 4 3 2 1
Chance 2.8% 5.6% 8.3% 11.1% 13.9% 16.7% 13.9% 11.1% 8.3% 5.6% 2.8%

That's why games built on 2d6 (Powered by the Apocalypse, for example: 10+ is a full success, 7–9 a partial one) feel predictable: a 7–9 comes up 41.7% of the time and 10+ 16.7%.

3d6 vs 1d20

Both range widely, but 3d6 (3–18) clusters hard around 10–11 (each 12.5%), while a d20 treats every number the same. Rolling 3d6 for a skill check makes experts reliable and long shots truly rare; a d20 keeps upsets possible. Old-school D&D rolled ability scores with 3d6, averaging 10.5.

Keeping dice shifts the curve

Dropping or keeping dice moves the average:

  • 4d6 drop lowest: average 12.24 (vs 10.5 for 3d6), and an 18 happens about 1.6% of the time.
  • 2d20 keep highest (advantage): average 13.83.
  • 2d20 keep lowest (disadvantage): average 7.18.

Using odds at the table

  • Players: look for advantage or bonuses on rolls where you need around 8–14; that's where each +1 matters most.
  • GMs: a DC 15 check for a character with +5 succeeds 55% of the time. Set DCs by how likely you want success to be.
  • Damage: roll averages are fine for monsters. Many GMs use listed average damage to speed up combat.

Check the min, average and max of any roll in the online dice roller.

FAQ

Questions, answered

Still curious? The app's help section and store listing have more.

What is the average roll of a d20?

10.5. For any single die, the average is (sides + 1) ÷ 2.

What is the most common result on 2d6?

7, which comes up 6 times in 36 (about 16.7%). 2 and 12 each come up only 1 time in 36 (about 2.8%).

Is 2d6 better than 1d12?

2d6 averages slightly higher (7 vs 6.5) and is more consistent. 1d12 is swingier: it can roll a 1, and it reaches 12 more often (8.3% vs 2.8%).

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