Characters & rules

Initiative and combat turns in D&D 5e

Combat is where the rules get dense. Here's how a round flows, what you can do on your turn, and how to keep fights moving.

By the Rollune team Updated 1 min read

In short

Everyone rolls initiative (d20 + Dexterity modifier) and acts from highest to lowest. On your turn you can move up to your speed and take one action; you may also get a bonus action, and one reaction per round. A round is about 6 seconds.

1. Roll initiative

When combat starts, every participant rolls d20 + Dexterity modifier. The GM usually rolls once per group of identical monsters. Turns go from highest to lowest, and the order repeats each round.

Surprise: in the 2014 rules, a surprised creature can't move or act on its first turn. In the 2024 rules, surprised creatures instead roll initiative with disadvantage.

2. Your turn

On your turn you can:

  • Move up to your speed, before, after or split around your action.
  • Take one action: Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object and so on.
  • Take a bonus action, only if a feature or spell gives you one (like a rogue's Cunning Action or Healing Word).
  • Interact with one object for free: draw a sword, open a door.

3. Reactions

You get one reaction per round, used even on others' turns: an opportunity attack when an enemy leaves your reach, or a spell like Shield. It refreshes at the start of your turn.

4. Attacking

Roll d20 + attack bonus against the target's Armor Class. On a hit, roll damage. A natural 20 is a critical hit. Conditions like prone or invisible grant advantage or disadvantage.

Keeping combat fast

  1. Plan ahead. Decide your move while others play.
  2. Roll attack and damage together. If it misses, ignore the damage.
  3. Save your common rolls. Rollune presets turn "Longsword 1d20+5" and "1d8+3" into single taps.
  4. Batch monster attacks. Roll five goblins' attacks at once with multi-rolls in the dice roller.
  5. Track initiative visibly on a whiteboard or cards.

FAQ

Questions, answered

Still curious? The app's help section and store listing have more.

How do you roll initiative?

Roll a d20 and add your Dexterity modifier (plus any bonuses from features). The GM orders everyone from highest to lowest.

What can I do with my action?

Common actions are Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search and Use an Object.

How do you speed up D&D combat?

Plan your turn while others act, pre-roll or save common attacks as presets, roll attack and damage together, and have the GM use average monster damage.

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