1) Pick a concept, 2) choose a class, 3) choose species and background, 4) determine ability scores (standard array, point buy or 4d6 drop lowest), 5) calculate hit points, AC and modifiers, 6) note proficiencies, equipment and spells, 7) add personality and a reason to adventure. Our free character sheet creator does the math.
1. Start with a concept
One sentence is enough: "a nervous scholar who casts spells she barely understands" or "a retired soldier protecting his home village." The concept guides every choice after it. Ask your DM about the setting and tone first; session zero is the perfect moment.
2. Choose a class
Your class is what you do in the adventure.
| If you want to… | Try |
|---|---|
| Hit hard and take hits | Fighter, Barbarian, Paladin |
| Sneak, scout and solve problems | Rogue, Ranger |
| Heal and support | Cleric, Druid, Bard |
| Cast big spells | Wizard, Sorcerer, Warlock |
| Fight unarmed with mystic speed | Monk |
3. Choose species and background
Your species (called race in older books) gives traits like darkvision or extra speed. Your background (acolyte, criminal, sage, soldier…) grants skill proficiencies and equipment, and a ready-made history. In the 2024 rules, backgrounds also provide the ability score increases.
4. Determine ability scores
Six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Common methods:
- Standard array: 15, 14, 13, 12, 10, 8.
- Point buy: 27 points, every score starts at 8.
- Roll 4d6, drop the lowest, six times.
Put your highest score in your class's main ability (Strength or Dexterity for fighters, Intelligence for wizards, Wisdom for clerics, Charisma for bards, sorcerers, warlocks and paladins), and don't neglect Constitution. Full comparison: how to roll ability scores.
5. Work out the numbers
A handful of numbers come straight from your ability scores and level:
| Number | How to get it |
|---|---|
| Ability modifiers | (score − 10) ÷ 2, rounded down. See ability scores and modifiers |
| Hit points at level 1 | Your hit die's maximum + Constitution modifier |
| Armor Class | 10 + Dexterity modifier without armor, or as your armor lists |
| Proficiency bonus | +2 at levels 1–4 |
| Initiative | Your Dexterity modifier |
| Saving throws | Your class makes you proficient in two |
The character sheet creator calculates modifiers, proficiency, initiative, passive Perception and saves as you go.
6. Proficiencies, equipment and spells
Note your skills (from class and background), weapon and armor proficiencies, starting equipment and, for casters, cantrips and spells. Keep attack lines handy: "Longsword +5 to hit, 1d8+3 slashing."
7. Give them a reason to adventure
Add a goal, a fear, a bond and a flaw. Tie one of them to another player's character. That's what makes a hero memorable.
Bring your hero to the table
Print your sheet from the free creator, or keep your character in the Rollune app, where each ability links to the dice roller and every roll lands in your hero's history.